VARUN MEHRA

TECHNICAL ARTIST

Hello! I am an artist with a background in software engineering. I have worked in the software industry for nearly five years. As an artist, I have practiced in traditional media like oil and acrylic.


I am currently a graduate student at Carnegie Mellon University's Entertainment Technology Center (ETC), where I am attempting to combine my passion for the two disciplines as a technical artist for game and film projects.

EXODUS: UNITY GAME

Role: Technical Artist, Gameplay Programmer

                        #Unity #LevelEditor

                        #Unity #ProceduralAnimation

                        #Unity #Houdini #VFXGraph

JAPENESE VILLAGE: UE4 ENVIRONMENT

Role: Technical Artist

#EnvironmentPopulationTool #UE4 #HoudiniEngine

#ProceduralStream #UE4 #HoudiniEngine

#Character Rig #Maya #ProceduralRigging

               #Python #UE4 #Props

VR MOCAP/ANIMATION

Role: Technical Artist, XR Programmer

#XRProgramming #MoCap #Unity

SKINNING TECH PAPER IMPLEMENTATION: MAYA

Arm Collapsing Before-After

Arm Twisting Before-After

MISC. INDIVIDUAL PROJECTS

#RealTimeClothSimulation #Unity

#VerletIntegration #NoShelfTools

#InverseKinematicsImplementation

     #Unity #JacobianMethod

#ParticleSim #Houdini 

#InteractiveFur #GeometryShader 

                     #Unity

#InverseKinematicsImplementation

              #Unity #FABRIK

#FacialRig #Maya

#KeyframedAnimation #Maya

POLLEN NATION UNITY GAME

#EnvironmentArt

#CharacterModels