As part of my project  Burnt Onion Studio at Carnegie Mellon ETC, I worked on a level editor in Unity.

The game uses a hexagon grid​. The game designer can create maps by editing elevation, terrain textures, add water bodies and assign resource management data to the cells on the grid realized using a procedurally generated mesh. The editor is based on hex map tutorials by Catlike Coding. I worked on the editor with the gameplay programmer. I was in charge of the visual components of the map, including bringing in assets created by the game artists.

[above ] Some earlier tests for applying textures and finding the shortest path on the grid.