ENVIRONMENT ART

ENVIRONMENT FOR GAME 'POLLEN NATION' 
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The environment is designed as a circular arena intended to be viewed both from the center in Virtual Reality and from the top on PC. For the arena, I created multiple modulars in Maya and then set them up in Unity with lighting.

Read more about this project here.

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ENVIRONMENTS FOR GAME 'MIND CAVE' 
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An environment I created for the CAVE experience ‘Mind Cave’, one of three environments for the experience.

The setting is that of the protagonist’s memory of her childhood bedroom. Consciously used saturated colors to represent childhood glee. However, there is a sense of gloom in the room, as her past is recalled.

Read more about this project here.

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The second environment is a deep memory of the protagonist. Hence, the sun setting in a room-like space. I also put together all the individual animations into the Unity Timeline to create the entire final scene that recreates the protagonist's deepest memory of her lover in which he gifts her an origami flower.

It is an intensely emotional scene bathed in the orange light of the setting sun.

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I also put together all the individual animations into the Unity Timeline to create the entire final scene that recreates the protagonist's deepest memory of her lover in which he gifts her an origami flower.

It is an intensely emotional scene bathed in the orange light of the setting sun.

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