
VARUN MEHRA
TECHNICAL ARTIST
Hello! I am an artist with a background in software engineering. I have worked in the software industry for nearly five years. As an artist, I have practiced in traditional media like oil and acrylic.
I am currently a graduate student at Carnegie Mellon University's Entertainment Technology Center (ETC), where I am attempting to combine my passion for the two disciplines as a technical artist for game and film projects.
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EXODUS: UNITY GAME
Role: Technical Artist, Gameplay Programmer

#Unity #LevelEditor

#Unity #ProceduralAnimation

#Unity #Houdini #VFXGraph
JAPENESE VILLAGE: UE4 ENVIRONMENT
Role: Technical Artist

#EnvironmentPopulationTool #UE4 #HoudiniEngine

#ProceduralStream #UE4 #HoudiniEngine

#Character Rig #Maya #ProceduralRigging
#Python #UE4 #Props
VR MOCAP/ANIMATION
Role: Technical Artist, XR Programmer

#XRProgramming #MoCap #Unity
SKINNING TECH PAPER IMPLEMENTATION: MAYA


Arm Collapsing Before-After


Arm Twisting Before-After
MISC. INDIVIDUAL PROJECTS

#RealTimeClothSimulation #Unity
#VerletIntegration #NoShelfTools

#InverseKinematicsImplementation
#Unity #JacobianMethod

#ParticleSim #Houdini

#InteractiveFur #GeometryShader
#Unity

#InverseKinematicsImplementation
#Unity #FABRIK

#FacialRig #Maya

#KeyframedAnimation #Maya
POLLEN NATION UNITY GAME


#EnvironmentArt

#CharacterModels
