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VARUN MEHRA

TECHNICAL ARTIST

Hello! I am an artist with a background in software engineering. I have worked in the software industry for nearly five years. As an artist, I have practiced in traditional media like oil and acrylic.


I am currently a graduate student at Carnegie Mellon University's Entertainment Technology Center (ETC), where I am attempting to combine my passion for the two disciplines as a technical artist for game and film projects.

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EXODUS: UNITY GAME

Role: Technical Artist, Gameplay Programmer

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                        #Unity #LevelEditor

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                        #Unity #ProceduralAnimation

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                        #Unity #Houdini #VFXGraph

JAPENESE VILLAGE: UE4 ENVIRONMENT

Role: Technical Artist

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#EnvironmentPopulationTool #UE4 #HoudiniEngine

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#ProceduralStream #UE4 #HoudiniEngine

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#Character Rig #Maya #ProceduralRigging

               #Python #UE4 #Props

VR MOCAP/ANIMATION

Role: Technical Artist, XR Programmer

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#XRProgramming #MoCap #Unity

SKINNING TECH PAPER IMPLEMENTATION: MAYA

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Arm Collapsing Before-After

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Arm Twisting Before-After

MISC. INDIVIDUAL PROJECTS

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#RealTimeClothSimulation #Unity

#VerletIntegration #NoShelfTools

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#InverseKinematicsImplementation

     #Unity #JacobianMethod

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#ParticleSim #Houdini 

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#InteractiveFur #GeometryShader 

                     #Unity

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#InverseKinematicsImplementation

              #Unity #FABRIK

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#FacialRig #Maya

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#KeyframedAnimation #Maya

POLLEN NATION UNITY GAME

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#EnvironmentArt

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#CharacterModels

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